Hocus
THE
HOCUS
☐ get +1 cool (max cool +2) ☐ choose a new option for your followers
☐ get +1 hard (max hard +2) ☐ choose a new option for your followers
☐ get +1 sharp (max sharp +2) ☐ get a holding (detail) and wealth
☐ get a new hocus move ☐ get a move from another playbook
☐ get a new hocus move ☐ get a move from another playbook
THE HOCUS
Introducing
Now it should be crystal fucking obvious that the gods have abandoned Apocalypse World. Maybe in the golden age, with its one nation under god and its in god we trust, maybe then the gods were real. Fucked if I know. All I know is that now they’re gone daddy gone.
My theory is that these weird hocus fuckers, when they say “the gods”, what they really mean is the miasma left over from the explosion of psychic hate and desperation that gave Apocalypse World its birth. Friends, that’s our creator now.
CREATING A HOCUS
To create your hocus, choose name, look, stats, moves, gear, and Hx.
NAME
Vision · Hope · Dust · Truth · Found · Always · Lost · Want · Must · Bright · Sorrow · Horse · Rabbit · Trout · Cat · Spider · Snake · Bat · Lizard · Jackal · Weaver Bird · Lark
LOOK
man · woman · ambiguous · transgressing · concealed
tattered vestments · formal vestments · scrounge vestments · fetish vestments · tech vestments
innocent face · dirty face · determined face · open face · severe face · ascetic face
mesmerizing eyes · dazed eyes · forgiving eyes · suspicious eyes · clear eyes · burning eyes
bony body · lanky body · soft body · fit body · graceful body · fat body
STATS
Choose one set:
MOVES
You get all the basic moves. You get fortunes, and then choose 2 more hocus moves.
GEAR
In addition to your followers, detail your fashion according to your look. You have oddments worth 2‑barter, but no gear to speak of.
HX
Everyone introduces their characters by name, look, and outlook. Take your turn. List the other characters’s names.
Go around again for Hx. On your turn:
On the other characters’s turns:
At the end, find the character with the highest Hx on your sheet. Ask that player which of your stats is most interesting, and highlight it. The MC will name another stat for you to highlight too.
Cool=0 Hard+1 Hot−1 Sharp+1 Weird+2
Cool+1 Hard−1 Hot+1 Sharp=0 Weird+2
Cool−1 Hard+1 Hot=0 Sharp+1 Weird+2
Cool+1 Hard=0 Hot+1 Sharp−1 Weird+2
Any of them who are your followers, tell their players Hx+2.
Tell everyone else Hx=0.
Choose the character whose soul you’ve seen. Whatever number that player tells you, ignore it; write Hx+3 next to the character’s name instead.
Everyone else, whatever number they tell you, give it +1 and write that next to their character’s name. You’re a good and quick judge of others.
If you’re charging someone wealthy for your services, 1‑barter is the going rate for: one circumstance foretold, revealed, and come true; a month’s employment as auger and advisor; a month’s employment as a ceremonist.