Gunlugger inner
WEAPONS, ARMOR
☐ Battle-hardened: when you act under fire, roll+hard instead of roll+cool.
☐ Fuck this shit: when you try to make a hasty escape, name your escape route and roll+hard. On a 10+, sweet, you’re gone. On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half in and half out.
☐ Battlefield instincts: when you open your brain to the world’s psychic maelstrom in battle, roll+hard instead of roll+weird.
☐ Insano like Drano: you get +1 hard (max hard +3).
☐ Prepared for the inevitable: you get a well-stocked and high-quality first aid kit. It counts as an angel kit (cf) with a capacity of 2‑stock.
☐ Bloodcrazed: when you inflict harm, inflict +1 harm.
☐ NOT TO BE FUCKED WITH: in battle, you count as a gang (3‑harm gang small), with armor according to the circumstances.
When you and another character have sex, you take +1 forward. At your option, they take +1 forward too.
GUNLUGGER MOVES
WEAPONS
Serious guns (choose 2):
hunting rifle (2‑harm far loud)
shotgun (3‑harm close messy)
smg (2‑harm close area loud)
magnum (3‑harm close reload loud)
grenade tube (4‑harm close area reload messy)
ap ammo (ap) Add ap to all your guns.
silencer (hi‑tech) Remove loud from any of your guns.
Fuck-off big guns (choose 1):
Backup weapons (choose 1):
silenced sniper rifle (3‑harm far hi‑tech)
mg (3‑harm close/far area messy)
assault rifle (3‑harm close loud autofire)
grenade launcher (4‑harm close area messy)
9mm (2‑harm close loud)
big-ass knife (2‑harm hand)
machete (3‑harm hand messy)
many knives (2‑harm hand infinite)
grenades (4‑harm hand area reload messy)
ARMOR