Touchstone
THE
TOUCHSTONE
☐ get +1 hard (max hard +3) ☐ get a new touchstone move
☐ get +1 cool (max cool +2) ☐ get a new touchstone move
☐ get +1 hot (max hot +2) ☐ get followers (detail) and fortunes
☐ get +1 sharp (max sharp +2) ☐ get a move from another playbook
☐ get a gang (detail) and leadership ☐ get a move from another playbook
THE TOUCHSTONE
Introducing
At the earliest reaches of living memory, the world collapsed. Cities raged, burned, or just died in agony, starved, fell silent. The sky howled. Not everyone who remembers it remembers it the same way. People forgot who they were, where they had come from, what they could make.
Now, in this world of filth and blindness, there are a few with new vision. They go among us at war, indomitable and doomed, hoping and fighting for something better.
CREATING A TOUCHSTONE
To create your touchstone, choose name, look, stats, moves, gear, and Hx.
NAME
Fraze · Garber · MB · Alonzo · Queue · Hurricane · Rhyme · Humpty Dumpty · Road · Sun · Eliza · Pandora · Shar · Mom · Guru · Sister · Clarity · Cassa · Morgana · Burn
LOOK
man · woman · ambiguous · transgressing · concealed
utility wear · survival wear · comfort wear
weatherbeaten face · scarred face · grim face · sober face · lined face · mournful face · striking face · sweet face
calm eyes · faraway eyes · steady eyes · caring eyes · laughing eyes · clear eyes · narrow eyes · scorched eyes · sad eyes
thin body · restless body · still body · solid body · curvy body
STATS
Choose one set:
MOVES
You get all the basic moves. You get visionary, and then choose 2 more touchstone moves.
GEAR
You get: a token of hope; 2 handy weapons; oddments worth 1‑barter; fashion suitable to your look, including at your option a piece worth 1‑armor (you detail).
Handy weapons (choose 1):
HX
Everyone introduces their characters by name, look, and outlook. Take your turn. List the other characters’s names.
Go around again for Hx. On your turn, tell everyone Hx+1. You’re an open book.
On the other characters’s turns, for each, ask yourself: is there a place for them, as they are, in the future you hope for?
At the end, find the character with the highest Hx on your sheet. Ask that player which of your stats is most interesting, and highlight it. The MC will name another stat for you to highlight too.
Cool+1 Hard+2 Hot=0 Sharp+1 Weird−1
Cool=0 Hard+2 Hot−1 Sharp+2 Weird−1
Cool+1 Hard+2 Hot+1 Sharp=0 Weird−1
Cool+2 Hard+2 Hot=0 Sharp−1 Weird−1
.38 revolver (2‑harm close reload loud)
9mm (2‑harm close loud)
big knife (2‑harm hand)
sawed‑off (3‑harm close reload messy)
machete (3‑harm hand messy)
magnum (3‑harm close reload loud)
If there is: whatever number that player tells you, write it next to the character’sname.
If there is not: whatever number that player tells you, give it +1 and write that next to the character’s name. They have your attention.
©2k+11 D. Vincent Baker