Hardholder
HARD
HOLDER
☐ get +1 hard (max hard +3) ☐ choose a new option for your holding
☐ get +1 cool (max cool +2) ☐ choose a new option for your holding
☐ get +1 hot (max hot +2) ☐ erase an option from your holding
☐ get +1 sharp (max sharp +2) ☐ get a move from another playbook
☐ get +1 weird (max weird +2) ☐ get a move from another playbook
THE HARDHOLDER
Introducing
There is no government, no society, in Apocalypse World. When hardholders ruled whole continents, when they waged war on the other side of the world instead of with the hold across the burn-flat, when their armies numbered in the hundreds of thousands and they had fucking boats to hold their fucking airplanes on, that was the golden age of legend. Now, anyone with a concrete compound and a gang of gunluggers can claim the title. What other authority is there?
CREATING A HARDHOLDER
To create your hardholder, choose name, look, stats, moves, holding, gear, and Hx.
NAME
Nbeke · Allison · Kobe · Kreider · Tranh · Marco · Sadiq · Vega · Lang · Lin · Jackson · Madame · Barbecue · Grandma · Uncle · Parson · Barnum · Colonel · Mother Superior
LOOK
man · woman · ambiguous · transgressing · concealed
luxe wear · display wear · fetish wear · casual wear · junta wear
strong face · stern face · cruel face · soft face · aristocratic face · gorgeous face
cool eyes · commanding eyes · languid eyes · sharp eyes · forgiving eyes · generous eyes
massive body · soft body · wiry body · fat body · tall spare body · sensual body
STATS
Choose one set:
MOVES
You get all the basic moves. You get both hardholder moves.
GEAR
In addition to your holding, detail your personal fashion. You can have, for your personal use, with the MC’s approval, a few pieces of non-specialized gear or weapons from any character playbook.
HX
Everyone introduces their characters by name, look, and outlook. Take your turn. List the other characters’s names.
Go around again for Hx. On your turn, choose one:
On the other characters’ turns, choose one or both:
Everyone else, whatever number that player tells you, write it next to their character’s name.
At the end, find the character with the highest Hx on your sheet. Ask that player which of your stats is most interesting, and highlight it. The MC will name another stat for you to highlight too.
Cool−1 Hard+2 Hot+1 Sharp+1 Weird=0
Cool+1 Hard+2 Hot+1 Sharp+1 Weird−2
Cool−2 Hard+2 Hot+1 Sharp+2 Weird=0
Cool=0 Hard+2 Hot+1 Sharp−1 Weird+1
You are by nature generous with your trust and resources. Tell everyone Hx+1.
You are by nature reserved with your trust with your resources. Tell everyone Hx=0.
One of them has been with you since before. Whatever number that player tells you, give it +1 and write that next to the character’s name.
One of them once betrayed you or stole from you. Whatever number that player tells you, ignore it; write Hx+3 next to the character’s name instead.
Your holding provides for your day-to-day living, so while you’re there governing it there’s no need for you to concern yourself with that.
When you give gifts, here’s what might count as a gift worth 1‑barter: a month’s hospitality, including a place to live and meals in common with others; a night in high luxury & company; one square meal each for around 30 people; any weapon, gear, or fashion not valuable nor hi‑tech; repair of a piece of hi‑tech gear by your fave savvyhead; a week’s bestowal of the protective companionship of one of your battlebabes or gunluggers; a month’s maintenance and repairs for a hi‑performance vehicle well-used; a half-hour’s worth of your undivided attention, in private audience; or, of course, oddments worth 1‑barter.
In times of abundance, you holding’s surplus is yours to spend personally as you see fit. (Suppose that your citizen’s lives are the more abundant too, in proportion.)
You can see what 1‑barter is worth, from the above. For better stuff, be prepared to make unique arrangements, probably by treating with another hardholder nearby.
THE