Skinner inner
SKINNER MOVES
SKINNER GEAR
GRACIOUS WEAPONS
Choose 1:
LUXE GEAR
Choose 2:
Antique coins (worn valuable)
Drilled with holes for jewelry.
Eyeglasses (worn valuable)
You may use these for +1 sharp when your eyesight matters, but if you do, without them you get −1 sharp when your eyesight matters.
Long gorgeous coat (worn valuable)
Spectacular tattoos (implanted)
Skin & hair kit (applied valuable)
Soaps, ochres, paints, creams, salves. Using it lets you take +1 hot forward.
A pet (valuable alive)
Your choice and yours to detail.
sleeve pistol (2‑harm close reload loud)
ornate dagger (2‑harm hand valuable)
hidden knives (2‑harm hand infinite)
ornate sword (3‑harm hand valuable)
antique handgun (2‑harm close reload loud valuable)
☐ Breathtaking: you get +1 hot (max hot +3).
☐ Lost: when you whisper someone’s name to the world’s psychic maelstrom, roll+weird. On a hit, they come to you, with or without any clear explanation why. On a 10+, take +1 forward against them. On a miss, the MC will ask you 3 questions; answer them truthfully.
☐ Artful & gracious: when you perform or display your chosen art, roll+hot. On a 10+, hold 3. On a 7–9, hold 1. Spend your hold 1-for-1 to name an NPC from your audience and choose one:
On a miss, you gain no benefit, but suffer no harm nor lost opportunity; you simply perform very well.
Your art can be any craft or art of expression or culture that suits the environment and the character. Examples: singing or performing music · dancing · making jewelry · creating functional and beautiful tools · working fur or leather · training dogs or birds.
☐ An arresting skinner: when you remove a piece of clothing, your own or someone else’s, no one who can see you can do anything but watch. You command their absolute attention. If you choose, you can exempt individual people, by name.
☐ Hypnotic: when you spend time and solitude with someone, they become fixated on you. Roll+hot. On a 10+, hold 3. On a 7–9, hold 2. They can spend your hold, 1-for-1, by:
For NPCs, when you have this hold over them they can’t act against you. For PCs, instead, any time you like you can spend your hold, 1-for-1:
On a miss, they hold 2 over you, on the exact same terms.
This person must meet me.
This person must have my services.
This person loves me.
This person must give me a gift.
This person admires my patron.
giving you something you want
acting as your eyes and ears
fighting to protect you
doing something you tell them to do
They distract themselves thinking of you: they’re acting under fire.
They inspire themselves thinking of you: they take +1 right now.
When you and another character have sex, choose one:
You take +1 forward and so do they.
You take +1 forward; they take −1 forward.
They must give you a gift worth at least 1‑barter.
You can hypnotize them as though you’d rolled 10+, even if you don’t have that move.