Template outer
THE
<type>
☐ get +1 cool (max cool +2) ☐ get a new <character type> move
☐ get +1 hard (max hard +2) ☐ get a new <character type> move
☐ get +1 hot (max hot +2) ☐ get 2 gigs (detail) and moonlighting
☐ get +1 sharp (max sharp +2) ☐ get a move from another playbook
☐ get +1 weird (max weird +2) ☐ get a move from another playbook
THE <TYPE>
Introducing
<Introduction text>
CREATING A <TYPE>
To create your <type>, choose name, look, stats, moves, gear, and Hx.
NAME
Lorem · Ipsum · Dolor · Sit · Amet
LOOK
man · woman · ambiguous · transgressing · concealed
<clothes>
<face>
<eyes>
<body>
STATS
Choose one set:
MOVES
You get all the basic moves. You get <character moves>.
GEAR
You get <gear>.
HX
Everyone introduces their characters by name, look, and outlook. Take your turn. List the other characters’s names.
Go around again for Hx. On your turn, <do this>.
On the other characters’s turns, <do this>.
At the end, find the character with the highest Hx on your sheet. Ask that player which of your stats is most interesting, and highlight it. The MC will name another stat for you to highlight too.
Cool=N Hard=N Hot=N Sharp=N Weird=N
Cool=N Hard=N Hot=N Sharp=N Weird=N
Cool=N Hard=N Hot=N Sharp=N Weird=N
Cool=N Hard=N Hot=N Sharp=N Weird=N
If you’re charging someone wealthy for your services, 1‑barter is the going rate for: <service 1>; <service 2>.