Operator
THE
Operator
☐ get +1 cool (max cool +3) ☐ add a gig and you may change your crew
☐ get +1 hard (max hard +2) ☐ add a gig and you may change your crew
☐ get +1 sharp (max sharp +2) ☐ abandon or resolve an obligation gig
☐ get a new operator move ☐ get a move from another playbook
☐ get a new operator move ☐ get a move from another playbook
THE OPERATOR
Introducing
In Apocalypse World, here’s what you’ve got, right? You’ve got Dremmer and Balls on one side, warlord slaver and his skinny fucking enforcer, raiding from their stronghold of concrete and iron spikes. On the other side you’ve got the barge people, living their short disease-crippled lives up and down the dead poisoned river. Further along and you’ve got Lighthouse, a men-and-women hunger cult gone wrong barricaded in on the edge of the breeding pit burn flats.
You, you just want to make your way and have some freedom — but this is what you’ve got to work with. Not fucking rosy.
CREATING AN OPERATOR
To create your operator, choose name, look, stats, moves, gigs, crew/contacts, gear, and Hx.
NAME
Berg · Waters · Lafferty · Ebbs · Wilson · Marshall · Dolarhyde · Jesus · Bendrix · Proust · Steed · Nero · Amalia · Katinka · Dagny · Fox · Christine · Clover · Olympias · Illeana · Franky · Sway · Acid Burn · Cash
LOOK
man · woman · ambiguous · transgressing
casual wear · utility wear · vintage wear · signature wear · scrounge wear
worn face · pretty face · honest face · rough face · hard face · open face
calculating eyes · warm eyes · sharp eyes · guarded eyes · cold eyes · weary eyes
muscular body · rangy body · full body · energetic body · sturdy body
STATS
Choose one set:
MOVES
You get all the basic moves. You get moonlighting, and then choose a second operator move.
GEAR
You get:
HX
Everyone introduces their characters by name, look, and outlook. Take your turn. List the other characters’s names.
Go around again for Hx. On your turn, choose one or both:
Tell everyone else Hx+1.
On the other characters’ turns, whatever number everyone tells you, give it +1 and write that next to their character’s name. You depend upon clear relationships.
At the end, find the character with the highest Hx on your sheet. Ask that player which of your stats is most interesting, and highlight it. The MC will name another stat for you to highlight too.
Cool+2 Hard=0 Hot−1 Sharp+2 Weird−1
Cool+2 Hard+1 Hot+1 Sharp=0 Weird−1
Cool+2 Hard−1 Hot+1 Sharp+1 Weird=0
Cool+2 Hard=0 Hot=0 Sharp+1 Weird−1
9mm (2‑harm close loud) or a signature weapon (detail with the MC)
oddments worth 1‑barter
fashion suitable to your look, including at your option a piece worth 1‑armor (you detail).
One of them once faced down dedicated violence to get you out of a fix. Tell that player Hx+2.
One of them once let you down in a pinch and left you holding the bill. Tell that player Hx−1.
1‑barter will cover your crew’s cut of a couple three four profitable gigs.