Hoarder inner
☐ Acquisitive eye: when you see, hear about, or otherwise come to know of a thing you want, roll+weird. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7–9, ask 2.
On a miss, your face and body language betray your interest in the thing to anyone who’s paying attention.
☐ Sticky fingers: when you give someone a gift, roll+weird. On a 10+, it comes back to you within a week. On a 7–9, it comes back to you eventually, with strings attached. On a miss, you can never own it again.
☐ Money is power: when you help or interfere with someone, after you’ve rolled you can spend 1‑barter to:
The jingle is lost, or goes into the world’s psychic maelstrom. Either way, this isn’t commerce, it’s power.
☐ Greed: when you defend your hoard from attack while in its presence, your greed makes you unstoppable. You get 2‑armor. (If someone’s just attacking you, and it happens to be around your hoard, not so much.)
☐ Appraising eye: when you read a charged situation, on a hit, in addition to your other questions, you may ask this:
When you read a person, on a hit, in addition to your other questions, you may ask this:
How can I make this mine?
Who will stand in my way?
Will my hoard accept it?
Who will try to take it from me once it’s mine?
What is this truly worth?
turn your miss into a 7–9 hit, or your 7–9 hit into a 10+hit.
give +2 (helping) or −3 (interfering), instead of +1 or −2.
What’s the most beautiful, the rarest, or the most valuable thing here?
What’s the best thing your character owns, or the best thing your character is carrying?
When you and another character have sex, use acquisitive eye as though they were an object and you rolled a 10+, even if you don’t have that move.
HOARDER MOVES
LOANS FROM YOUR HOARD
HOARD
What kinds of things are in your hoard?
Choose 1, 2, or 3:
☐ armor, armaments, and ammunition
☐ others’ castoffs, and discards
☐ pretty things
☐ fetish objects, art, and mementos
☐ intoxicants, delicacies, and poisons
☐ technology, electronics, parts, and wire
☐ relics and waste of the golden age past
☐ books, maps, drawings, and photographs
☐ plant, animal, and human specimens
☐
What else is true of your hoard? Choose 1 or 2:
☐ Conscious: it speaks to you in your mind.
☐ Meticulous: when you return something to it, it must be in perfect condition.
☐ Voracious: if you ignore its demands, whatever you do instead, you do under fire.
☐ Beautiful: if an NPC sees it, she envies and desires it.
Your hoard begins play with hunger=0.
As long as your hoard’s hunger is 3 or less, you can go into your hoard and look for something useful. Describe your situation and roll+weird. The MC’s job is to come up with something for you that she genuinely thinks you’ll find useful in the situation you’ve described, and to have your hoard deliver it forth. (You might remind her the kinds of things you have in your hoard.) On a 10+, your hoard’s hunger holds where it is. On a 7–9, your hoard gets +1 hunger. On a miss, your hoard goes immediately to hunger+4.
If you take the thing, your hoard considers you to have borrowed it, and will expect it back.
As long as your hoard’s hunger is 3 or less, you can go into your hoard for jingle. Pull oddments worth 2‑barter out of it and give it +1 hunger.
At the beginning of the session, roll+your hoard’s hunger. On a 10+, the MC holds 3; on a 7–9, the MC holds 1. During the session, the MC can spend her hold 1-for-1 to:
If the MC has any hold left at the end of the session, give your hoard +1 hunger, to a maximum of hunger+4.
When your hoard has hunger+4, take −1 ongoing.
Name a thing present. Your hoard must have it. When you give it to your hoard, mark experience and give your hoard −1 hunger.
Name a thing you’ve borrowed from your hoard. Your hoard must have it back. When you return it to your hoard, mark experience and give your hoard −1 hunger.
HUNGER
hunger+4 ⇒ −1 ongoing