Quarantine inner
☐ Combat veteran: you get +1 cool (max cool +3).
☐ Disciplined engagement: when you inflict harm, you can choose to inflict any amount of harm less than or up to your harm as established, including s‑harm. Decide at the moment you inflict the harm; you need not tell anyone in advance how much harm you intend to inflict.
☐ Leave no one behind: in battle, when you help someone who’s rolling, don’t roll+Hx. You help them as though you’d hit the roll with a 10+.
☐ Eager to know: when you go to someone for advice, state your goal; they must tell you honestly what they think the best course is. If you pursue that course, take +1 to any rolls you make in the pursuit. If you pursue that course but don’t accomplish your ends, you mark experience.
☐ Inspiring: when another player’s character rolls+Hx to help you, they mark experience.
QUARANTINE MOVES
STASIS
As things stand at the beginning of play, anyone released from stasis suffers both 2‑harm area ap and Ψ‑harm.
You emerged from stasis (choose 1):
☐ a few days ago · ☐ a few weeks ago · ☐ a few months ago
Remaining in stasis are the rest of your unit, plus (choose 1 or more):
☐ your friends · ☐ your colleagues · ☐ your family · ☐ your superiors
Stasis has remained untouched by outsiders. Why? Choose 1 or more:
☐ It’s securely hidden. ☐ It has deadly defenses.
☐ They’re in awe or terror of the undying people within.
When you emerged from stasis, Specialist ,  . emerged with you. What happened to her? Choose 1:
☐ The world’s psychic maelstrom inflicted 2‑harm, killing her.
☐ The world’s psychic maelstrom inflicted Ψ‑harm, shattering her sanity.
☐ The world’s psychic maelstrom inflicted Ψ‑harm, and you were forced to kill her in self-defense.
☐ You don’t know. You haven’t seen or heard from her.
STASIS FACILITIES
☐ Release: you can release everyone from stasis, all at once or one by one.
☐ Ψ‑isolation rig: bring someone into stasis and you can isolate them from the world’s psychic maelstrom. With a little reconfiguration, you can use the rig to further manipulate the world’s psychic maelstrom: treat this as augury, but roll+sharp instead of roll+weird.
☐ Medlab: stasis includes a workspace with life support and medical technology. Bring someone injured into it and you can work on them like a savvyhead on tech (cf).
☐ Archives: stasis includes a workspace in the form of its records and historical archives. Access them and you can get to the bottom of the past like a savvyhead getting to the bottom of some shit (cf).
☐ Hi-tech scrounge: you can scavenge stasis for its spare parts. Each time you do, you get 5‑barter worth of hi‑tech crap, to detail or to use as barter, but permanently scribble out one stasis facility. (You can choose to scribble out this one.)
☐ Armory: stasis includes 6 assault rifles (3‑harm close loud autofire) and 6 suits of military body armor (2‑armor valuable hi‑tech), intended to arm the rest of your unit. Unlock its armory and they’re yours.
When you and another character have sex, roll+sharp. On a hit, their player must honestly answer your questions. On a 10+, ask 2. On a 7–9, ask 1:
They may ask you one in return. On a miss, you each get +1 Hx with the other.
Whom do you most miss?
What do you hope for the future?
What makes you feel beautiful? Loved?
Who was your first kiss? Did you like it?
If I asked, would you stay with me?
In what ways are your mind and soul pure?
Ψ‑HARM
A person suffers Ψ‑harm from exposure to the world’s psychic maelstrom. It might be first exposure, as in the case of people released from stasis, or it might be some subsequent unusual exposure.
When an NPC suffers Ψ‑harm, the MC creates her as a threat if necessary, and then chooses any or all:
For players’ characters, when you suffer Ψ‑harm, roll+Ψ‑harm suffered (typically, roll+1). On a 10+, the MC can choose 1:
On a 7–9, the MC can choose 1:
On a miss, you keep it together and overcome the Ψ‑harm with no effect.
She aggressively pursues her threat impulse. Make moves on her behalf as hard and as direct as you can.
Her sanity shatters. She is incoherent, raving, raging or unresponsive, alive but gone.
She abruptly changes threat type.
You’re out of action: unconscious, trapped, incoherent or panicked.
You’re out of your own control. You come to yourself again a few seconds later, having done I-don’t-know-what.
Choose 2 from the 7–9 list below.
You lose your footing.
You lose your grip on whatever you’re holding.
You lose track of someone or something you’re attending to.
You miss noticing something important.
You take a single concrete action of the MC’s choosing.