Touchstone inner
TOKEN OF HOPE
☑ Visionary: when you share your vision of the future with another player’s character, roll+hard. On a 10+, hold 3 over them. On 7–9, hold 2 over them. Whenever you like, you can spend your hold, 1-for-1, to have them mark experience. On a miss, they hold 1 over you, on the same terms.
☐ Know your enemy: when you open your brain to the world’s psychic maelstrom, roll+hard instead of roll+weird.
☐ Clear-eyed: when you read a person, roll+hard instead of roll+sharp.
☐ Towering presence: when you give someone an order or a warning, roll+hard. On a hit, they choose:
On a 10+, take +1 forward against them as well. On a miss, they do what they like and you take −1 forward against them.
☐ Long history: get a move from another playbook. During initial character creation, choose it from a playbook that isn’t otherwise in play.
☐ Indomitable: when you go into battle, roll+hard. On a 10+, hold 3. On a 7–9, hold 2. On a miss, hold 1 and take –1 forward. During the battle you can spend your hold 1-for-1 to:
They do it, following your order or heeding your warning.
They freeze.
They back away, hands where you can see them.
They attack you.
Name an NPC within your reach. You kill, disable, or disarm them (MC’s choice).
Name a character within your reach. You redirect their attack to another character within your reach, or else to nowhere – into the ground or a wall or the sky.
Name a character on the scene, but outside your reach. You cross the distance between you before they have time to adjust or react.
Name a character within your reach. While you keep fighting, you intercept any attack directed against them and they suffer no harm.
Ignore all harm to yourself from an incoming attack.
When you and another character have sex, if you love them, all’s well and my blessings. If you don’t love them, permanently scribble out an improvement option you haven’t taken. Don’t scribble out “change your character to a new type”.
TOUCHSTONE MOVES
TOKEN OF HOPE
You carry one:
☐ a symbol of the radiant, loving sun
☐ a symbol of sweet pure water
☐ a symbol of human purpose and achievement
☐ a symbol of abundant, healthy, growing things
☐ a symbol of the past that could yet be reborn
☐ a symbol of the future that is only now becoming possible
☐ a symbol of healing
What is it?
It’s just a symbol, replaceable. It’s precious for what it means, not what it is.
When you go among people, offering hope, they respond by giving you food, shelter, companionship, trust, and any small thing you need, worth 1‑barter or less, generously or grudgingly according to their nature.
When you go among people, exploiting their hope, they respond by giving you food, shelter, companionship, trust, any small thing you need, or even straight-up jingle, worth 1‑ or 2‑barter. They won’t suffer you forever.
When you go among people, acting with hope, they respond by spreading your name everywhere they go, to everyone they meet, with admiration, revulsion, fear, or contempt, according to their nature.
MOVES FROM OTHER PLAYBOOKS
During character creation, you might choose a move from another playbook. (†: limited edition playbook) These aren’t your only choices, just a selection of the ones you might find most compatible with your existing strengths:
Battle-hardened [gunlugger]: act under fire with hard instead of cool.
Battlefield grace [angel], daredevil [driver], divine protection [hocus], impossible reflexes [battlebabe]: special armor.
Bloodcrazed [gunlugger] or merciless [battlebabe]: inflict additional harm.
Disciplined engagement [quarantine†]: inflict controlled harm.
Fuck this shit [gunlugger], eye on the door [operator]: plan an escape.
Insano like Drano [gunlugger]: +1 hard.
Inspiring [quarantine†]: others mark experience when they help you.
Juggernaut [faceless†]: advantage on “when you suffer harm” rolls.
Leave no one behind [quarantine†]: advantage when you help others in battle.
My other car is a tank [driver]: armed & armored vehicle.
NOT TO BE FUCKED WITH [gunlugger]: you count as a gang in battle.
Oftener right [savvyhead]: bonus for giving advice.
Perfect instincts [battlebabe]: bonus for reading a situation.
Reputation [operator]: roll+cool to control your reputation.