Moves (02)
THE MOVES
In Apocalypse World, friend, you are what you do.
THE
MOVES
OPTIONAL BATTLE MOVES
By default, the optional battle moves and battle countdown are not in play. The MC may decide to bring them into play.
Battle countdown:
Incidental fire means 0‑harm or 1‑harm (ricochets connecting, bullets spun by cover, bullets fired from far-off on dim chance). Concentrated fire means the enemy's full harm, as established by their weapons and their numbers, as normal.
When you provide covering fire for someone, roll+cool. On a 10+, you keep them from coming under concentrated fire, even past 9:00. On a 7–9, their position or course is untenable, and they proceed accordingly. On a miss, they suffer concentrated fire now. (If it's before 9:00, now it's 9:00.)
When you maintain an untenable position or course, roll+hard. On a 10+, you can hold it, and for 3 ticks you'll come under only incidental fire, even past 9:00. On a 7–9, you can hold it, and for a tick you'll come under only incidental fire. Either way you can abandon it before your time is up to avoid concentrated fire. On a miss, abandon it now or suffer concentrated fire. (If it's before 9:00, now it's 9:00.)
When you stay the fuck down, roll+sharp. On a hit, you're in a relatively safe spot for the rest of the battle. On a 10+, you come under no fire. On a 7–9, you come under only incidental fire. On a miss, you have to break position now or come under concentrated fire.
When you follow through on someone else's move, roll+Hx. If it's one of the MC's characters', roll+sharp. On a 10+, the MC chooses one of the following for you, as appropriate:
On a 7–9, you create an opportunity, but you haven't seized it or followed through on it yet. The MC will tell you what it is. On a miss, the MC chooses one of the above for an appropriate character of her own.
you inflict +1 harm
you dominate someone's position
you make an untenable position or course secure
you avoid all fire
you create an opportunity and follow through to full effect
12
6
9
3
Maneuvering, incidental fire
Fighting begins in earnest
Concentrated fire
a playbook for
Introducing
PERIPHERAL MOVES
BARTER MOVES
By default, characters have access to the barter moves, but the MC might decide to limit them.
When you give 1-barter to someone, but with strings attached, it counts as manipulating them and hitting the roll with a 10+, no roll required.
When you go into a holding's bustling market, looking for some particular thing to buy, and it's not obvious whether you should be able to just go buy one like that, roll+sharp. On a 10+, yes, you can just go buy it like that. On a 7–9, the MC chooses one of the following:
When you make known that you want a thing and drop jingle to speed it on its way, roll+barter spent (max roll+3). It has to be a thing you could legitimately get this way. On a 10+ it comes to you, no strings attached. On a 7–9 it comes to you, or something pretty close. On a miss, it comes to you, but with strings very much attached.
AUGURY
By default, nobody has access to augury, but a hocus' followers or a savvyhead's workspace might give it.
When you use your followers or your workspace for augury, roll+weird. On a hit, you can choose 1:
By default, the effect will last only as long as you maintain it, will reach only shallowly into the world's psychic maelstrom as it is local to you, and will bleed instability. On a 10+, choose 2; on a 7–9, choose 1:
On a miss, whatever bad happens, your antenna takes the brunt of it.
it costs 1-barter more than you'd expect
it's available, but only if you meet with a guy who knows a guy
damn, I had one, I just sold it to this guy named Rolfball, maybe you can go get it off him?
sorry, I don't have that, but maybe this will do instead?
Reach through the world's psychic maelstrom to something or someone connected to it.
Isolate and protect a person or thing from the world's psychic maelstrom.
Isolate and contain a fragment of the world's psychic maelstrom itself.
Insert information into the world's psychic maelstrom.
Open a window into the world's psychic maelstrom.
It'll persist (for a while) without your actively maintaining it.
It reaches deep into the world's psychic maelstrom.
It reaches broadly throughout the world's psychic maelstrom.
It's stable and contained, no bleeding.