Hardholder inner
☑ Leadership: when your gang fights for you, roll+hard. On a 10+, hold 3. On a 7–9, hold 1. Over the course of the fight, spend your hold 1-for-1 to make your gang:
On a miss, your gang turns on you or tries to hand you over to your enemy.
☑ Wealth: when your holding is secure and your rule unchallenged at the beginning of the session, roll+hard. On a 10+, you have a surplus available for the needs of this session. On a 7–9, you have a surplus, but choose 1 want. On a miss, or if your holding is compromised or your rule contested, your holding is in want. The details of the surplus and want depend on your holding.
make a hard advance
stand strong against a hard advance
make an organized retreat
show mercy to their defeated enemies
fight and die to the last
When you and another character have sex, you can give the other character gifts worth 1‑barter, at no cost to you.
HARDHOLDER MOVES
GANG
SIZE
TAGS
HARM
ARMOR
Per 1‑size difference:
−1 harm against a larger gang,
+1 harm against a smaller gang.
HOLDING
By default, your holding has:
Then, choose 4:
And choose 2:
A medium population, 70–150 souls.
For gigs, a mixture of hunting, crude farming, and scavenging (surplus: 1‑barter want: hungry).
A makeshift compound of concrete, sheet metal, and rebar. Your gang gets +1 armor when fighting in its defense.
An armory of scavenged and makeshift weapons.
A gang of about 40 violent people (3‑harm gang medium 1‑armor unruly)
Your population is large, 200–300 souls. Surplus: +1‑barter, want: disease.
Your population is small, 50–60 souls. Want: anxiety instead of want: hungry.
Gigs: add lucrative raiding. Surplus: +1‑barter, want: +reprisals.
Gigs: add protection tribute. Surplus: +1‑barter, want: +obligation.
Gigs: add a manufactory. Surplus: +1‑barter, want: +idle.
Gigs: add a bustling, widely-known market commons. Surplus: +1‑barter, want: +idle.
Your gang is large instead of medium, 60 or so violent people.
Your gang is well-disciplined. Drop unruly.
Your armory is sophisticated and extensive. Your gang gets +1 harm.
Your compound is tall, deep, and mighty, of stone and iron. Your gang gets +2 armor (not +1 armor) when fighting in its defense.
Your population is filthy and unwell. Want: +disease.
Your population is lazy and drug-stupored. Want: +famine.
Your population is decadent and perverse. Surplus: −1‑barter, want: +savagery.
Your holding owes protection tribute. Surplus: −1‑barter, want: +reprisals.
Your gang is small instead of medium, only 10–20 violent people.
Your gang is a pack of fucking hyenas. Want: +savagery.
Your armory is for shit. Your gang gets −1 harm.
Your compound is mostly tents, lean-tos, and wooden walls. Your gang gets no armor bonus when fighting to defend it.
HOLDING
SIZE
SURPLUS
BARTER
GIGS
WANTS
DESCRIPTION