Savvyhead
THE
SAVVY
HEAD
☐ get +1 cool (max cool +2) ☐ get 2 gigs (detail) and moonlighting
☐ get +1 hard (max hard +2) ☐ get a security gang (detail) and leadership
☐ get +1 sharp (max sharp +2) ☐ get a move from another playbook
☐ get a new savvyhead move ☐ get a move from another playbook
☐ get a new savvyhead move ☐ add life support to your workspace, and
now you can work on people there too
THE SAVVYHEAD
Introducing
If there's one fucking thing you can count on in Apocalypse World, it's: things break.
CREATING A SAVVYHEAD
To create your savvyhead, choose name, look, stats, moves, workspace, gear, and Hx.
NAME
Leah · Joshua · Tai · Ethan · Bran · Jeremy · Amanuel · Justin · Jessica · Eliza · Dylan · Adnan · Alan · Nils · Ellen · Lee · Kim · Adele · Leone · Burdick · Oliver · Goldman · Whiting · Fauci · Hossfield · Lemma · Morrell · Ozair · Robinson · Lemieux · Whitmont · Cullen · Spector
LOOK
man · woman · ambiguous · transgressing
utility wear plus tech · scrounge wear plus tech · vintage wear plus tech · tech wear
plain face · pretty face · open face · expressive face
squinty eyes · calm eyes · dancing eyes · quick eyes · appraising eyes
fat body · slight body · hunched body · wiry body · stumpy body · strange body
STATS
Choose one set:
MOVES
You get all the basic moves. Choose 2 savvyhead moves.
GEAR
In addition to your workspace, detail your personal fashion. You have oddments worth 3‑barter, and any personal piece or three of normal gear or weaponry.
HX
Everyone introduces their characters by name, look, and outlook. Take your turn. List the other characters's names.
Go around again for Hx. On your turn:
On the other characters's turns:
At the end, find the character with the highest Hx on your sheet. Ask that player which of your stats is most interesting, and highlight it. The MC will name another stat for you to highlight too.
Cool−1 Hard=0 Hot+1 Sharp+1 Weird+2
Cool=0 Hard−1 Hot−1 Sharp+2 Weird+2
Cool+1 Hard−1 Hot=0 Sharp+1 Weird+2
Cool+1 Hard+1 Hot−1 Sharp=0 Weird+2
Choose the character you find most strange. Tell that player Hx+1.
Tell everyone else Hx−1. You're kind of strange yourself.
Choose the character you figure for the biggest potential problem. Whatever number that player tells you, give it +1 and write that next to the character's name.
Everyone else, whatever number they tell you, give it −1 and write that next to their character's name. You've got other stuff to do and other stuff to learn.
If you're charging someone wealthy for your services, 1‑barter is the going rate for: one piece of hi‑tech gear repaired; a week's maintenance of finicky and delicate tech; a month's employment as technician on call; one solid, reliable, and true answer.