Angel
THE ANGEL
When you're lying in the dust of Apocalypse World, guts aspilled, for whom do you pray? The gods? They're long gone. Your beloved comrades? Fuckers all, or you wouldn't be here to begin with. Your precious old mother? She's a darling but she can't put an intestine back inside so it'll stay. No, you pray for some grinning kid or veteran or just someone with a heartshocker and a hand with sutures and a 6-pack of morphine. And when that someone comes, that's an angel.
To create your angel, choose name, look, stats, moves, gear, and Hx.
NAME
Dou · Bon · Abe · Boo · T · Kal · Bai · Char · Jav · Ruth · Wei · Jay · Nee · Kim · Lan · Di · Dez · Doc · Core · Wheels · Buzz · Key · Gabe · Biz · Bish · Line · Inch · Grip · Setter
LOOK
man · woman · ambiguous · transgressing · concealed
utility wear · casual wear plus utility · scrounge wear plus utility
kind face · strong face · rugged face · haggard face · pretty face · lively face
quick eyes · hard eyes · caring eyes · bright eyes · laughing eyes · clear eyes
compact body · stout body · spare body · big body · rangy body · sturdy body
STATS
Choose one set:
MOVES
You get all the basic moves. Choose 2 angel moves.
GEAR
You get: angel kit with 6‑stock; 1 small practical weapon; oddments worth 1‑barter; fashion suitable to your look, including at your option a piece worth 1‑armor (you detail).
Small practical weapons (choose 1):
HX
All players introduce their characters by name, look, and outlook. Take your turn.
List the other characters's names.
Go around again for Hx. On your turn, choose 1, 2, or all 3:
Tell everyone else Hx+1. You're an open book.
On the other characters's turns: You try not to get too attached. Whatever number they tell you, give it −1 and write that next to their character's name.
At the end, find the character with the highest Hx on your sheet. Ask that player which of your stats is most interesting, and highlight it. The MC will name another stat for you to highlight too.
Cool+1 Hard=0 Hot+1 Sharp+2 Weird−1
Cool+1 Hard+1 Hot=0 Sharp+2 Weird+1
Cool−1 Hard+1 Hot=0 Sharp+2 Weird+1
Cool+2 Hard=0 Hot−1 Sharp+2 Weird−1
.38 revolver (2‑harm close reload loud)
9mm (2‑harm close loud)
big knife (2‑harm hand)
sawed‑off (3‑harm close reload messy)
stun gun (s‑harm hand reload)
One of them put in a hand when it mattered, and helped you save a life. Tell that player Hx+2.
One of them has been beside you and has seen everything you've seen. Tell that player Hx+2.
One of them, you figure doomed to self-destruction. Tell that player Hx−1.
☐ get +1 sharp (max sharp +3) ☐ get a new angel move
☐ get +1 cool (max cool +2) ☐ get a new angel move
☐ get +1 hard (max hard +2) ☐ get 2 gigs (detail) and moonlighting
☐ get +1 hard (max hard +2) ☐ get a move from another playbook
☐ get +1 weird (max weird +2) ☐ get a move from another playbook
CREATING AN ANGEL
THE
ANGEL
If you're charging someone wealthy for your services, 1‑barter is the going rate for: one successful resuscitation (plus material costs); one week's full around-the-clock care (plus material costs); one month's employment as angel on call (plus material costs, if any).
Introducing