Chopper
THE
CHOPPER
☐ get +1 hard (max hard +3) ☐ choose a new option for your gang
☐ get +1 cool (max cool +2) ☐ get a holding (detail) and wealth
☐ get +1 sharp (max sharp +2) ☐ get 2 gigs (detail) and moonlighting
☐ get +1 weird (max weird +2) ☐ get a move from another playbook
☐ get +1 weird (max weird +2) ☐ get a move from another playbook
THE CHOPPER
Introducing
Apocalypse World is all scarcity, of course it is. There's not enough wholesome food, not enough untainted water, not enough security, not enough light, not enough electricity, not enough children, note enough hope.
However, the Golden Age did leave us two things: enough gasoline, enough bullets. Come the end, I guess the fuckers didn't need them like they thought they would.
So chopper, there you are. Enough for you.
CREATING A CHOPPER
To create your chopper, choose name, look, stats, moves, bike, gang, gear, and Hx.
NAME
Dog · Domino · T‑bone · Stinky · Satan · Lars · Bullet · Dice · Shit head · Half pint ·
Shooter · Diamond · Goldie · Tinker · Loose · Baby · Juck · Hammer · Hooch · Wire · Blues · Snake eyes · Pinkie
LOOK
man · woman · ambiguous · transgressing
combat biker wear · showy biker wear · scrounge biker wear · S&M biker wear
weathered face · strong face · rugged face · narrow face · busted face
narrow eyes · scorched eyes · calculating eyes · weary eyes · kind eyes
squat body · rangy body · wiry body · sturdy body · fat body
STATS
Choose one set:
MOVES
You get all the basic moves. You get both chopper moves.
GEAR
You get: your bike; 2 no-nonsense weapons; personal fashion worth 1‑armor or 2‑armor, your choice.
No-nonsense weapons (choose 2):
HX
Everyone introduces their characters by name, look, and outlook. Take your turn. List the other characters's names.
Go around again for Hx. On your turn, tell everyone Hx+1. You're not that complicated.
On the other characters's turns:
At the end, find the character with the highest Hx on your sheet. Ask that player which of your stats is most interesting, and highlight it. The MC will name another stat for you to highlight too.
Cool+1 Hard+2 Hot−1 Sharp+1 Weird=0
Cool+1 Hard+2 Hot+1 Sharp=0 Weird−1
Cool+1 Hard+2 Hot=0 Sharp+1 Weird−1
Cool+2 Hard+2 Hot−1 Sharp=0 Weird−1
magnum (3‑harm close reload loud)
smg (2‑harm close area loud)
sawed‑off (3‑harm close reload messy)
crowbar (2‑harm hand messy)
machete (3‑harm hand messy)
Choose one character who has stood up to you, gang and all. Whatever number that player tells you, give it +1 and write that next to the character's name.
Everyone else, whatever number the player tells you, give it −1 and write that next to the character's name. By default, you don't really care much about, y'know, people.
If you're charging someone wealthy for your services, 1‑barter is the going rate for: one raiding expedition; one convoy led through hostile territory; one threat delivered loud and clear; one week's employment of your gang as thugs and enforcers.